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	<title>JD3D</title>
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	<link>http://www.jd3d.co.uk</link>
	<description>Computer Generated Imagery</description>
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		<title>ITV Rugby World Cup Titles</title>
		<link>http://www.jd3d.co.uk/2012/01/itv-rugby-world-cup-titles/</link>
		<comments>http://www.jd3d.co.uk/2012/01/itv-rugby-world-cup-titles/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 16:33:58 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Animation/Video]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[bristol]]></category>
		<category><![CDATA[cup]]></category>
		<category><![CDATA[fluid]]></category>
		<category><![CDATA[freelancer]]></category>
		<category><![CDATA[fume]]></category>
		<category><![CDATA[fumefx]]></category>
		<category><![CDATA[fx]]></category>
		<category><![CDATA[ink]]></category>
		<category><![CDATA[itv]]></category>
		<category><![CDATA[krakatoa]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rugby]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=1199</guid>
		<description><![CDATA[Particle animation for the 2011 ITV Rugby World Titles using 3DS Max, FumeFX and Krakatoa.]]></description>
			<content:encoded><![CDATA[<h2>ITV Rugby World Cup Titles</h2>
<p>In the summer of 2011 I worked closely with creative director Phil Webster  at <a href="http://playnicely.co.uk/">Play Nicely</a> on the titles for the ITV Rugby World Cup.</p>
<p>I was responsible for managing the pipeline for the whole project, as well as the FumeFX particle systems used to render the ink effect.</p>
<p>I think we created some pretty damn fine particle effects.</p>
<h2>Breakdown</h2>
<p>&nbsp;<br />
<iframe src="http://player.vimeo.com/video/29094923?color=ff0179" width="281" height="158" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h2>Credits</h2>
<p>Opening title sequence for ITV1&#8242;s coverage of the 2011 Rugby World  Cup. The sequence is based around images created in ink &#8211; a reference to  the native maori tattoos of New Zealand where the tournament is being  held.</p>
<p>Directors Richard Norley, John McKenna.<br />
Designed by Lee Jacobs. Composited by Russell Mann.<br />
Particle Effects: Play Nicely</p>

<a href='http://www.jd3d.co.uk/2012/01/itv-rugby-world-cup-titles/rwc-titles-master-0-00-57-19/' title='RWC TITLES MASTER (0-00-57-19)'></a>
<a href='http://www.jd3d.co.uk/2012/01/itv-rugby-world-cup-titles/rwc-titles-master-0-00-43-01/' title='RWC TITLES MASTER (0-00-43-01)'></a>
<a href='http://www.jd3d.co.uk/2012/01/itv-rugby-world-cup-titles/rwc-titles-master-0-00-39-08/' title='RWC TITLES MASTER (0-00-39-08)'></a>
<a href='http://www.jd3d.co.uk/2012/01/itv-rugby-world-cup-titles/rwc-titles-master-0-00-34-07/' title='RWC TITLES MASTER (0-00-34-07)'></a>
<a href='http://www.jd3d.co.uk/2012/01/itv-rugby-world-cup-titles/rwc-titles-master-0-00-30-11/' title='RWC TITLES MASTER (0-00-30-11)'></a>
<a href='http://www.jd3d.co.uk/2012/01/itv-rugby-world-cup-titles/rwc-titles-master-0-00-28-03/' title='RWC TITLES MASTER (0-00-28-03)'></a>
<a href='http://www.jd3d.co.uk/2012/01/itv-rugby-world-cup-titles/rwc-titles-master-0-00-31-06/' title='RWC TITLES MASTER (0-00-31-06)'></a>
<a href='http://www.jd3d.co.uk/2012/01/itv-rugby-world-cup-titles/rwc-titles-master-0-00-45-19/' title='RWC TITLES MASTER (0-00-45-19)'></a>
<a href='http://www.jd3d.co.uk/2012/01/itv-rugby-world-cup-titles/rwc-titles-master-0-00-20-19/' title='RWC TITLES MASTER (0-00-20-19)'></a>

]]></content:encoded>
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		</item>
		<item>
		<title>Torrington Close – Architectural Exteriors</title>
		<link>http://www.jd3d.co.uk/2012/01/torrington-close-%e2%80%93-architectural-exteriors/</link>
		<comments>http://www.jd3d.co.uk/2012/01/torrington-close-%e2%80%93-architectural-exteriors/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 12:39:05 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Architecture - Exteriors]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[architectural]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[bristol]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[exterior]]></category>
		<category><![CDATA[housing]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pre]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[vis]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[viz]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=1150</guid>
		<description><![CDATA[This particular job was interesting, as I had to persuade a client who was very used to water-colours, that CGIs could be realistic, organic and ...]]></description>
			<content:encoded><![CDATA[<p>This particular job was interesting, as I had to persuade a client who was very used to water-colours, that CGIs could be realistic, organic and capture the natural element of the site.</p>
<p>People often assume the architectural visualisations will be stilted and &#8220;all computery&#8221; &#8211; which is of course the exact opposite of what any decent 3D artist wants to achieve.</p>
<p>The client was very happy with the final result!</p>

<a href='http://www.jd3d.co.uk/2012/01/torrington-close-%e2%80%93-architectural-exteriors/torrington-close-plot-1/' title='torrington close plot 1'></a>
<a href='http://www.jd3d.co.uk/2012/01/torrington-close-%e2%80%93-architectural-exteriors/torrington-close-detail-5/' title='torrington close detail 5'></a>
<a href='http://www.jd3d.co.uk/2012/01/torrington-close-%e2%80%93-architectural-exteriors/torrington-close-plot-4/' title='torrington close plot 4'></a>
<a href='http://www.jd3d.co.uk/2012/01/torrington-close-%e2%80%93-architectural-exteriors/torrington-close-full/' title='torrington close full'></a>
<a href='http://www.jd3d.co.uk/2012/01/torrington-close-%e2%80%93-architectural-exteriors/torrington-close-detail-6/' title='torrington close detail 6'></a>
<a href='http://www.jd3d.co.uk/2012/01/torrington-close-%e2%80%93-architectural-exteriors/torrington-close-detail-3/' title='torrington close detail 3'></a>
<a href='http://www.jd3d.co.uk/2012/01/torrington-close-%e2%80%93-architectural-exteriors/torrington-close-plot-3/' title='torrington close plot 3'></a>
<a href='http://www.jd3d.co.uk/2012/01/torrington-close-%e2%80%93-architectural-exteriors/torrington-close-detail-7/' title='torrington close detail 7'></a>
<a href='http://www.jd3d.co.uk/2012/01/torrington-close-%e2%80%93-architectural-exteriors/torrington-close-detail-1/' title='torrington close detail 1'></a>
<a href='http://www.jd3d.co.uk/2012/01/torrington-close-%e2%80%93-architectural-exteriors/torrington-close-detail-2/' title='torrington close detail 2'></a>
<a href='http://www.jd3d.co.uk/2012/01/torrington-close-%e2%80%93-architectural-exteriors/torrington-close-detail-4/' title='torrington close detail 4'></a>
<a href='http://www.jd3d.co.uk/2012/01/torrington-close-%e2%80%93-architectural-exteriors/torrington-close-plot-2/' title='torrington close plot 2'></a>

]]></content:encoded>
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		<item>
		<title>Paranormal Activity 2 &#8211; Paranormal Surveillance</title>
		<link>http://www.jd3d.co.uk/2011/09/paranormal-activity-2-paranormal-surveillance/</link>
		<comments>http://www.jd3d.co.uk/2011/09/paranormal-activity-2-paranormal-surveillance/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 13:10:47 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[VFX]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=931</guid>
		<description><![CDATA[I&#8217;ve just been given permission to talk about one of the coolest projects I&#8217;ve worked on; Paranormal Surveillance, funded by the makers of Paranormal Activity ...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just been given permission to talk about one of the coolest projects I&#8217;ve worked on; Paranormal Surveillance, funded by the makers of Paranormal Activity 2.</p>
<p>Rubber Republic, Play Nicely and myself spent a couple of weeks working around the clock to intercept live webcam video feeds from all over the world as part of a viral campaign associated with with a fake &#8216;Paranormal Surveillance&#8217; website.</p>
<p>Users were invited to leave their webcams running throughout the night to see if anything, well, paranormal was happening.</p>
<p>It turned out there was &#8211; a few of us CGI guys were sat up all night comping, splicing and animating into live webcam footage to create some spooky visual effects.</p>
<p>The idea was that some lucky people would wake up in the morning to find out that someone had been watching them in the night, standing over their beds &amp; moving things around.</p>
<p>I recall listening to the sound track to The Shining on a loop and generally being scared throughout the process.<br />
I also discovered that it is in fact just as scary to make a paranormal CGI effect as it is to watch one in a film!</p>
<p>Although I had a lot of fun with the project, I will probably be forever scarred.</p>
[See post to watch Flash video]
[See post to watch Flash video]
<div id="attachment_935" class="wp-caption alignright" style="width: 660px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/11/pa2_2.png" rel="wp-prettyPhoto[g931]"></a><p class="wp-caption-text">Ghostly Footsteps</p></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Rectory Lane &#8211; Architectural Exteriors</title>
		<link>http://www.jd3d.co.uk/2011/08/rectory-lane-architectural-exteriors/</link>
		<comments>http://www.jd3d.co.uk/2011/08/rectory-lane-architectural-exteriors/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 11:26:51 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Architecture - Exteriors]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[architectural]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[housing]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=1050</guid>
		<description><![CDATA[I recently completed  some more architectural visualisations &#8211; very green and lush, and nothing like the actual site! &#8211; such is the magic of CGI. ...]]></description>
			<content:encoded><![CDATA[<p>I recently completed  some more architectural visualisations &#8211; very green and lush, and nothing like the actual site! &#8211; such is the magic of CGI.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fairways &#8211; Wraxal</title>
		<link>http://www.jd3d.co.uk/2011/05/fairways-wraxal/</link>
		<comments>http://www.jd3d.co.uk/2011/05/fairways-wraxal/#comments</comments>
		<pubDate>Tue, 31 May 2011 14:09:08 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Architecture - Exteriors]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[aerial]]></category>
		<category><![CDATA[architectural]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[bristol]]></category>
		<category><![CDATA[cgi]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[exterior]]></category>
		<category><![CDATA[housing]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[property]]></category>
		<category><![CDATA[real time]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=1020</guid>
		<description><![CDATA[I recently completed some exterior architectural visualisation CGIs for a local property developer - the results are nice and the client is happy - but the best thing about the project was building up the relationship; working directly with the developer and liaising with other parties has been an enjoyable experience.]]></description>
			<content:encoded><![CDATA[<div id="attachment_1035" class="wp-caption alignright" style="width: 310px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2011/05/front-plots-000001.png" rel="wp-prettyPhoto[g1020]"></a><p class="wp-caption-text">Fairways front plots</p></div>
<p>I recently completed some exterior architectural visualisation CGIs for a local property developer &#8211; the results are nice and the client is happy &#8211; but the best thing about the project was building up the relationship; working directly with the developer and liaising with other parties has been an enjoyable experience.</p>
<p>&nbsp;</p>
<p>Apart from circumventing layers of management I was given the opportunity to help in the design process &#8211; the developer sat next to me and we ran through different material scenarios &amp; adjusted architectural details until he was happy.</p>

<a href='http://www.jd3d.co.uk/2011/05/fairways-wraxal/plot-1-00000/' title='plot 1'></a>
<a href='http://www.jd3d.co.uk/2011/05/fairways-wraxal/plot-9-00000/' title='plot 9'></a>
<a href='http://www.jd3d.co.uk/2011/05/fairways-wraxal/plot-3-00000/' title='plot 3'></a>
<a href='http://www.jd3d.co.uk/2011/05/fairways-wraxal/plot-5-00000/' title='plot 5'></a>
<a href='http://www.jd3d.co.uk/2011/05/fairways-wraxal/front-plots-00000/' title='front plots'></a>
<a href='http://www.jd3d.co.uk/2011/05/fairways-wraxal/plot-8-00000/' title='plot 8'></a>
<a href='http://www.jd3d.co.uk/2011/05/fairways-wraxal/plot-6-00000/' title='plot 6'></a>
<a href='http://www.jd3d.co.uk/2011/05/fairways-wraxal/plot-2-00000/' title='plot 2'></a>
<a href='http://www.jd3d.co.uk/2011/05/fairways-wraxal/plot-4-00000/' title='plot 4'></a>
<a href='http://www.jd3d.co.uk/2011/05/fairways-wraxal/plot-7-00000/' title='plot 7'></a>

<p>I think that architectural visualisation can easily be leveraged by property developers at the design process as well as for advertising and planning permission; by planning the project as I did, I was able to arrange an afternoon meeting where we used real-time rendering to quickly explorer design elements.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Another great experience with this project was that I share an office with a group of talented artists and designers, and the developer was so impressed he asked for one of my colleagues to produce the marketing materials and brochures.</p>
]]></content:encoded>
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		<title>NATIONAL TELEVISION AWARDS &#8211; VOTE EXPLANATION</title>
		<link>http://www.jd3d.co.uk/2011/03/national-television-awards-vote-explanation/</link>
		<comments>http://www.jd3d.co.uk/2011/03/national-television-awards-vote-explanation/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 20:00:04 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Animation/Video]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[motion]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=1004</guid>
		<description><![CDATA[Just after Christmas I helped out with some motion graphics work for the National Television awards. I was responsible for animating the text that explains ...]]></description>
			<content:encoded><![CDATA[<p><code></p>
<div id="attachment_1017" class="wp-caption alignleft" style="width: 160px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2011/03/NTA_LOGO1.jpg" rel="wp-prettyPhoto[g1004]"></a><p class="wp-caption-text">NTA_LOGO</p></div>
<p>Just after Christmas I helped out with some motion graphics work for the National Television awards.</code></p>
<p><code>I was responsible for animating the text that explains how the voting system works - the sequence lasts for a minute and was the longest animated sequence of the whole night.</code></p>
<p><code>Animation done in Max then exported to Maya for rendering.</code></p>
<p><code> </code></p>
<p><code>[See post to watch Flash video]</code></p>
<p><code>
<a href='http://www.jd3d.co.uk/2011/03/national-television-awards-vote-explanation/1365-2/' title='1365'></a>
<a href='http://www.jd3d.co.uk/2011/03/national-television-awards-vote-explanation/hours-of-tv-2/' title='hours of tv'></a>
<a href='http://www.jd3d.co.uk/2011/03/national-television-awards-vote-explanation/last-year-2/' title='last year'></a>
<a href='http://www.jd3d.co.uk/2011/03/national-television-awards-vote-explanation/we-watched-2/' title='we watched'></a>
<a href='http://www.jd3d.co.uk/2011/03/national-television-awards-vote-explanation/nta_logo/' title='NTA_LOGO'></a>
</p>
<p></code></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><code> </code></p>
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		<title>Spin-AR-saurus &#8211; BBC Learning</title>
		<link>http://www.jd3d.co.uk/2011/03/spinarsaurus-bbc-learning/</link>
		<comments>http://www.jd3d.co.uk/2011/03/spinarsaurus-bbc-learning/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 17:21:40 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Animation/Video]]></category>
		<category><![CDATA[Scripting/Online]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[BBC]]></category>
		<category><![CDATA[dinosaur]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=971</guid>
		<description><![CDATA[I recently completed an augmented reality project with the talented, young and slim people at Thought Den in Bristol for BBC learning. See the AR ...]]></description>
			<content:encoded><![CDATA[<p>I recently completed an augmented reality project with the talented, young and slim people at <a title="Thought Den" href="http://www.thoughtden.co.uk" target="_blank">Thought Den</a> in Bristol for BBC learning.</p>
<p>See the AR project <a href="http://www.bbc.co.uk/learningdevelopment/spino/index.shtml">HERE.</a> You&#8217;ll need a webcam and a printer.</p>
<div id="attachment_972" class="wp-caption alignright" style="width: 310px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2011/03/grab-1.jpg" rel="wp-prettyPhoto[g971]"></a><p class="wp-caption-text">The SpinARsaurus Challenge – skeleton</p></div>
<p>By pure coincidence, this is my <a href="http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/" target="_blank">second dinosaur project</a> to end up showing at the Natural History Museum  </p>
<p>Thought Den have done a pretty good job describing the project <a href="http://www.thoughtden.co.uk/blog/" target="_blank">here</a>, so I will only talk about my role, which was producing the 3D.</p>
<p>Yeah, so basically I did the 3D.</p>
<p>My tasks were split into 3 major sections &#8211; the first was to produce the Spinosaurus skeleton to be manipulated in the Flash AR environment &#8211; I chose to  rig the skeleton in CAT, which meant I could easily add, remove and edit bones; the second task was to create a fully skinned Spinosaurus, again in realtime for AR; and finally, to produce a looping animation segment examining an Egyptian dig site, that you can see below.</p>
[See post to watch Flash video]
<p>Modelling the skinned Spinosaurus was easy &#8211; I bought it from Turbosquid; To be be fair though it was a high poly model and was textured in a bit of an old school way with multiple sections pasted into multiple subobjects. So basically it was a simple &#8216;render to texture&#8217; job followed by the proOptimizer.</p>
<p>The animation was pretty straightforward too. I used MentalRay&#8217;s daylight system and created a looping animation, moving the camera with a bit of old-school motion capture. I enjoyed this animation immensely as I knew it was for the kids &#8211; I always remember being a kid and looking at those science books that had incredibly detailed illustrations which could lose you for minutes at a  time. I tried to pack in as much detail and information as I could, from tent pegs to Indiana Jones hats &#8211; but alas, there is only so much you can do with a desert dig-site and 4 days.</p>
<p>I would also like to give special thanks to Mike at <a title="Everything Dinosaur" href="http://www.everythingdinosaur.com/" target="_blank">Everything Dinosaur</a> who&#8217;s help was invaluable on this project.</p>

<a href='http://www.jd3d.co.uk/2011/03/spinarsaurus-bbc-learning/screen-shot-2011-03-14-at-16-36-19/' title='The SpinARsaurus Challenge – screen shot'></a>
<a href='http://www.jd3d.co.uk/2011/03/spinarsaurus-bbc-learning/grab-3/' title='The SpinARsaurus Challenge – skinned dinosaur'></a>
<a href='http://www.jd3d.co.uk/2011/03/spinarsaurus-bbc-learning/logo-spino-on-black/' title='The SpinARsaurus Challenge – logo'></a>
<a href='http://www.jd3d.co.uk/2011/03/spinarsaurus-bbc-learning/grab-1/' title='The SpinARsaurus Challenge – skeleton'></a>
<a href='http://www.jd3d.co.uk/2011/03/spinarsaurus-bbc-learning/grab-2/' title='The SpinARsaurus Challenge'></a>
<a href='http://www.jd3d.co.uk/2011/03/spinarsaurus-bbc-learning/grab-1-1/' title='The SpinARsaurus Challenge – dig site'></a>

<p>&nbsp;</p>
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		<title>National Lottery Christmas Eve Draw</title>
		<link>http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/</link>
		<comments>http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 15:33:07 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Animation/Video]]></category>
		<category><![CDATA[Architecture - Exteriors]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=946</guid>
		<description><![CDATA[I've just completed work on some animation for the BBC 1 Christmas eve broadcast of the National Lottery Euromillions draw.

The show was broadcast live from the Natural History museum and occasionally featured animations projected onto the building itself.]]></description>
			<content:encoded><![CDATA[<h2>Hired by Hello Charlie for building projection animation</h2>
<p>I&#8217;ve just completed work on some animation for the BBC 1 Christmas eve broadcast of the National Lottery Euromillions draw.</p>
<p>The show was broadcast live from the Natural History museum and occasionally featured animations projected onto the building itself.</p>
<div id="attachment_961" class="wp-caption alignleft" style="width: 310px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2011/01/national_lottery_page.png" rel="wp-prettyPhoto[g946]"></a><p class="wp-caption-text">National Lottery Page</p></div>
<p>The projections were based on laser scans and photographs of the building, so that when animated the building looked to be moving.</p>
<p>I was supervising the VFX for a couple of the sequences, notably the finale where a dinosaur smashes out the front of the Natural History Museum revealing the final Euromillion number.</p>
<p>I produced everything in 3DS Max and imported the animated dinosaur in from Maya via FBX &#8211; the dinosaur was animated by the ever lovely <a href="http://scottpleydell-pearce.com/">Scott Pleydell-Pearce</a>.</p>
<p>My favorite part was smashing the building up using Rayfire and PhysX &#8211; I think I have a real taste for blowing things up and destroying them in 3D now &#8211; can&#8217;t wait to do it again!</p>
<p>You can see the entire performance <a href="http://nl-video.national-lottery.co.uk/videos/view/euromillions-christmas-eve-super-raffle-event" target="_blank">here</a> (opens in new window).</p>
<p style="text-align: center;">[See post to watch Flash video]

<a href='http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/dino1/' title='dino1'></a>
<a href='http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/dino2/' title='dino2'></a>
<a href='http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/dino3/' title='dino3'></a>
<a href='http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/dino4/' title='dino4'></a>
<a href='http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/dino5/' title='dino5'></a>
<a href='http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/dino6/' title='dino6'></a>
<a href='http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/dino7/' title='dino7'></a>
<a href='http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/dino8/' title='dino8'></a>
<a href='http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/dino9/' title='dino9'></a>
<a href='http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/national_lottery_page/' title='National Lottery Page'></a>
<a href='http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/nat_lot_title/' title='nat_lot_title'></a>
<a href='http://www.jd3d.co.uk/2011/01/national-lottery-christmas-eve-draw/nat_lot_hosts/' title='nat_lot_hosts'></a>

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		<title>Wallace &amp; Gromit Stamps &#8211; Royal Mail</title>
		<link>http://www.jd3d.co.uk/2010/11/wallace-gromit-stamps-royal-mail/</link>
		<comments>http://www.jd3d.co.uk/2010/11/wallace-gromit-stamps-royal-mail/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 00:46:24 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Scripting/Online]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[aardman]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[renderman]]></category>
		<category><![CDATA[royal mail]]></category>
		<category><![CDATA[stamp]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=920</guid>
		<description><![CDATA[Aardman Digital have just gone live with their new Wallace &#038; Gromit Royal Mail stamp creating tool - and it's pretty damn cool as it goes.]]></description>
			<content:encoded><![CDATA[<p>Aardman Digital have just gone live with their new <a href="https://www.wallaceandgromitstamps.com/createyourself.php" target="_blank">Wallace &amp; Gromit Royal Mail stamp creating tool</a> &#8211; and it&#8217;s pretty damn cool as it goes.</p>
<p>The idea is that you can select all sorts of plasticine bits out of a typical Aardman Model-makers toolkit and create any kind of face you like, choosing eyes, noses, mouths and even festive christmas hats.</p>
<p>Once your face is made you can save it, share it to Facebook, use it as a profile pic or even get your own stamps made!</p>
<p>I was hired to create the 3D models of the body parts, which I did using 3DS Max &#8211; transferring effortlessly to Maya where it was rendered in Renderman.</p>
<p><a href="https://www.wallaceandgromitstamps.com/createyourself.php" target="_blank">https://www.wallaceandgromitstamps.com/createyourself.php</a></p>

<a href='http://www.jd3d.co.uk/2010/11/wallace-gromit-stamps-royal-mail/wallace-gromit-small/' title='My avatar!'></a>
<a href='http://www.jd3d.co.uk/2010/11/wallace-gromit-stamps-royal-mail/aardman-royal-mail-aardvatar-3/' title='Wallace and Gromit stamp maker sharing'></a>
<a href='http://www.jd3d.co.uk/2010/11/wallace-gromit-stamps-royal-mail/aardman-royal-mail-aardvatar-1/' title='Wallace and Gromit stamp maker title page'></a>
<a href='http://www.jd3d.co.uk/2010/11/wallace-gromit-stamps-royal-mail/aardman-royal-mail-aardvatar-2/' title='Wallace and Gromit stamp maker in action'></a>

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		<title>The Last Airbender – VFX for viral video and game</title>
		<link>http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/</link>
		<comments>http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 00:41:03 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[VFX]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[fumefx]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[particle]]></category>
		<category><![CDATA[pflow]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[viral]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=878</guid>
		<description><![CDATA[Look at the work I did on the viral Element Academy video by Rubberductions, and the game by The PPC.]]></description>
			<content:encoded><![CDATA[<h2>Element Academy  &#8211; video</h2>
<p>I recently completed work on another viral video animation project, this time for M. Night Shymalan&#8217;s take on the classic Avatar, <a href="http://www.thelastairbendermovie.com/main.html#home" target="_blank">the Last Airbender.</a></p>
<p>My role as VFX supervisor mainly meant I was creating FumeFX animations of subtle dust and particle effects.</p>
<p>With just under two weeks to work with  the director, Matt Golding of Rubberductions, showed me some ILM clips and said &#8220;make it like this!&#8221;</p>
<p style="text-align: center;">
<div id="attachment_883" class="wp-caption aligncenter" style="width: 686px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/08/master_blast.png" rel="wp-prettyPhoto[g878]"></a><p class="wp-caption-text">Elemental Master performing a demonstration</p></div>
<p>Generally my workflow consisted of using PFtrack to track the shot, or to simply eyeball it if the camera was locked off &#8211; I then created a Particle Flow system that worked the way I wanted and used the PF particles as a fuel source for Fume FX.</p>
<p>Although the shots are very subtle there is a lot going on &#8211; especially with bodies and items swooshing the smoke around.</p>
<p style="text-align: center;">[See post to watch Flash video]
<p style="text-align: center;"><a href="http://vimeo.com/13549141" target="_blank">Vimeo link</a></p>
<div id="attachment_885" class="wp-caption aligncenter" style="width: 586px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/08/training_blast_seq.png" rel="wp-prettyPhoto[g878]"></a><p class="wp-caption-text">Training Blast sequence</p></div>
<h2>Element Academy &#8211; webcam game</h2>
<p>I also produced VFX for a webcam game where the user must learn complex martial arts moves and demonstrate them in front on a camera -<a href="http://www.thelastairbendermovie.com/intl/uk/elementacademy/" target="_blank"> click here to play.</a></p>

<a href='http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/dummy_blast/' title='Dummy Blast'></a>
<a href='http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/imag0132/' title='TLA Behind the scenes'></a>
<a href='http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/bully_blast/' title='Bully Blast'></a>
<a href='http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/training_blast_seq/' title='Traing Blast sequence'></a>
<a href='http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/master_blast/' title='Master Blast'></a>
<a href='http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/imag0130/' title='TLA behind the scenes'></a>

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