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	<title>JD3D</title>
	<atom:link href="http://www.jd3d.co.uk/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jd3d.co.uk</link>
	<description>Computer Generated Imagery</description>
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		<title>The Last Airbender – VFX for viral video and game</title>
		<link>http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/</link>
		<comments>http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 00:41:03 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[VFX]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[fumefx]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[particle]]></category>
		<category><![CDATA[pflow]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[viral]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=878</guid>
		<description><![CDATA[Look at the work I did on the viral Element Academy video by Rubberductions, and the game by The PPC.]]></description>
			<content:encoded><![CDATA[<h2>Element Academy  &#8211; video</h2>
<p>I recently completed work on another viral video animation project, this time for M. Night Shymalan&#8217;s take on the classic Avatar, <a href="http://www.thelastairbendermovie.com/main.html#home" target="_blank">the Last Airbender.</a></p>
<p>My role as VFX supervisor mainly meant I was creating FumeFX animations of subtle dust and particle effects.</p>
<p>With just under two weeks to work with  the director, Matt Golding of Rubberductions, showed me some ILM clips and said &#8220;make it like this!&#8221;</p>
<p style="text-align: center;">
<div id="attachment_883" class="wp-caption aligncenter" style="width: 686px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/08/master_blast.png" rel="wp-prettyPhoto[g878]"><img class="size-full wp-image-883 " title="Master Blast" src="http://www.jd3d.co.uk/wp-content/uploads/2010/08/master_blast.png" alt="" width="676" height="432" /></a><p class="wp-caption-text">Elemental Master performing a demonstration</p></div>
<p>Generally my workflow consisted of using PFtrack to track the shot, or to simply eyeball it if the camera was locked off &#8211; I then created a Particle Flow system that worked the way I wanted and used the PF particles as a fuel source for Fume FX.</p>
<p>Although the shots are very subtle there is a lot going on &#8211; especially with bodies and items swooshing the smoke around.</p>
<p style="text-align: center;">[See post to watch Flash video]
<p style="text-align: center;"><a href="http://vimeo.com/13549141" target="_blank">Vimeo link</a></p>
<div id="attachment_885" class="wp-caption aligncenter" style="width: 586px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/08/training_blast_seq.png" rel="wp-prettyPhoto[g878]"><img class="size-full wp-image-885 " title="Traing Blast sequence" src="http://www.jd3d.co.uk/wp-content/uploads/2010/08/training_blast_seq.png" alt="Traing Blast sequence" width="576" height="972" /></a><p class="wp-caption-text">Training Blast sequence</p></div>
<h2>Element Academy &#8211; webcam game</h2>
<p>I also produced VFX for a webcam game where the user must learn complex martial arts moves and demonstrate them in front on a camera -<a href="http://www.thelastairbendermovie.com/intl/uk/elementacademy/" target="_blank"> click here to play.</a></p>

<a href='http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/bully_blast/' title='Bully Blast'><img width="150" height="150" src="http://www.jd3d.co.uk/wp-content/uploads/2010/08/bully_blast-150x150.png" class="attachment-thumbnail" alt="Bully Blast" title="Bully Blast" /></a>
<a href='http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/imag0132/' title='TLA Behind the scenes'><img width="150" height="150" src="http://www.jd3d.co.uk/wp-content/uploads/2010/08/IMAG0132-150x150.jpg" class="attachment-thumbnail" alt="TLA Behind the scenes" title="TLA Behind the scenes" /></a>
<a href='http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/imag0130/' title='TLA behind the scenes'><img width="150" height="150" src="http://www.jd3d.co.uk/wp-content/uploads/2010/08/IMAG0130-150x150.jpg" class="attachment-thumbnail" alt="TLA behind the scenes" title="TLA behind the scenes" /></a>
<a href='http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/dummy_blast/' title='Dummy Blast'><img width="150" height="150" src="http://www.jd3d.co.uk/wp-content/uploads/2010/08/dummy_blast-150x150.png" class="attachment-thumbnail" alt="Dummy Blast" title="Dummy Blast" /></a>
<a href='http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/training_blast_seq/' title='Traing Blast sequence'><img width="150" height="150" src="http://www.jd3d.co.uk/wp-content/uploads/2010/08/training_blast_seq-150x150.png" class="attachment-thumbnail" alt="Traing Blast sequence" title="Traing Blast sequence" /></a>
<a href='http://www.jd3d.co.uk/2010/08/the-last-airbender-vfx-for-viral-video-and-game/master_blast/' title='Master Blast'><img width="150" height="150" src="http://www.jd3d.co.uk/wp-content/uploads/2010/08/master_blast-150x150.png" class="attachment-thumbnail" alt="Elemental Master performing a demonstration" title="Master Blast" /></a>

]]></content:encoded>
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		<item>
		<title>Wind Turbine Animation for 422 South</title>
		<link>http://www.jd3d.co.uk/2010/07/wind-turbine-animation-for-422-south/</link>
		<comments>http://www.jd3d.co.uk/2010/07/wind-turbine-animation-for-422-south/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 16:40:36 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Aerospace]]></category>
		<category><![CDATA[Animation/Video]]></category>
		<category><![CDATA[Architecture - Exteriors]]></category>
		<category><![CDATA[Marine]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[architectural]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[exterior]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=790</guid>
		<description><![CDATA[I have always wanted to work for 422 South so I felt honoured when they asked me to produce an animation for them.]]></description>
			<content:encoded><![CDATA[<div id="attachment_791" class="wp-caption alignleft" style="width: 310px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/07/majestic-copy.jpg" rel="wp-prettyPhoto[g790]"><img class="size-medium wp-image-791" title="Dual Blade Wind Turbine" src="http://www.jd3d.co.uk/wp-content/uploads/2010/07/majestic-copy-300x168.jpg" alt="Dual Blade Wind Turbine" width="300" height="168" /></a><p class="wp-caption-text">Dual Blade Wind Turbine</p></div>
<p>I have always wanted to work for 422 South so I felt honoured when they asked me to produce an animation for them.</p>
<p>The animation was for a dual-blade wind turbine system that would reduce the construction, transport and manufacturing cost over normal 3 blade systems.</p>
<p>I used 3DS Max with Mental Ray and took 5 days to complete the task.</p>
[See post to watch Flash video]
]]></content:encoded>
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		<item>
		<title>Madrid 2018 Ryder Cup Bid</title>
		<link>http://www.jd3d.co.uk/2010/05/madrid-2018-ryder-cup-bid/</link>
		<comments>http://www.jd3d.co.uk/2010/05/madrid-2018-ryder-cup-bid/#comments</comments>
		<pubDate>Sun, 23 May 2010 19:25:42 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Animation/Video]]></category>
		<category><![CDATA[Architecture - Exteriors]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[422]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[bid]]></category>
		<category><![CDATA[exterior]]></category>
		<category><![CDATA[golf]]></category>
		<category><![CDATA[hi-sim]]></category>
		<category><![CDATA[landscape]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[proxy]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=772</guid>
		<description><![CDATA["Wow, just wow" - Chris Hawkes, director, Hi-Sim]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/b8yl3LqxuaQ&#038;hl=en_GB&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/b8yl3LqxuaQ&#038;hl=en_GB&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<div id="attachment_775" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-775" title="FinalMadrid2018_Seq_03472" src="http://www.jd3d.co.uk/wp-content/uploads/2010/05/FinalMadrid2018_Seq_03472-300x168.jpg" alt="" width="300" height="168" /><p class="wp-caption-text">18th Hole</p></div>
<p>I just finished a contract with Hi-Sim for 422 in Bristol, producing an animation for the Madrid 2018 Ryder cup bid. The job was very much like a standard architectural visualisation job except I had the chance to brush up my Maya skills and learn some new tricks from some great CG guys.</p>
<p>I still feel that Max has a clear lead when it comes to architectural visualisation, but found that both Maya and Max talk together so easily that it&#8217;s easy to perform a task in one then jump over to the other.</p>
<p>I was disappointed to find that there&#8217;s no way to save a Maya MentalRay architectural shader to 3DS Max even though the options are the same. The MetalSL language is supposed to fix the problem but only exists with 3DS max at the moment; I intend to write a script that will save materials from one application to the other.</p>
<p>I spent most of my time modelling and getting my head around the Maya MR proxy system.</p>

<a href='http://www.jd3d.co.uk/2010/05/madrid-2018-ryder-cup-bid/finalmadrid2018_seq_01612/' title='FinalMadrid2018_Seq_01612'><img width="150" height="150" src="http://www.jd3d.co.uk/wp-content/uploads/2010/05/FinalMadrid2018_Seq_01612-150x150.jpg" class="attachment-thumbnail" alt="Low shot of green" title="FinalMadrid2018_Seq_01612" /></a>
<a href='http://www.jd3d.co.uk/2010/05/madrid-2018-ryder-cup-bid/finalmadrid2018_seq_01747/' title='FinalMadrid2018_Seq_01747'><img width="150" height="150" src="http://www.jd3d.co.uk/wp-content/uploads/2010/05/FinalMadrid2018_Seq_01747-150x150.jpg" class="attachment-thumbnail" alt="Aerial View" title="FinalMadrid2018_Seq_01747" /></a>
<a href='http://www.jd3d.co.uk/2010/05/madrid-2018-ryder-cup-bid/finalmadrid2018_seq_02343/' title='FinalMadrid2018_Seq_02343'><img width="150" height="150" src="http://www.jd3d.co.uk/wp-content/uploads/2010/05/FinalMadrid2018_Seq_02343-150x150.jpg" class="attachment-thumbnail" alt="Hotel" title="FinalMadrid2018_Seq_02343" /></a>
<a href='http://www.jd3d.co.uk/2010/05/madrid-2018-ryder-cup-bid/finalmadrid2018_seq_02860/' title='FinalMadrid2018_Seq_02860'><img width="150" height="150" src="http://www.jd3d.co.uk/wp-content/uploads/2010/05/FinalMadrid2018_Seq_02860-150x150.jpg" class="attachment-thumbnail" alt="Long view" title="FinalMadrid2018_Seq_02860" /></a>
<a href='http://www.jd3d.co.uk/2010/05/madrid-2018-ryder-cup-bid/finalmadrid2018_seq_02103/' title='FinalMadrid2018_Seq_02103'><img width="150" height="150" src="http://www.jd3d.co.uk/wp-content/uploads/2010/05/FinalMadrid2018_Seq_02103-150x150.jpg" class="attachment-thumbnail" alt="Tented area" title="FinalMadrid2018_Seq_02103" /></a>
<a href='http://www.jd3d.co.uk/2010/05/madrid-2018-ryder-cup-bid/finalmadrid2018_seq_03472/' title='FinalMadrid2018_Seq_03472'><img width="150" height="150" src="http://www.jd3d.co.uk/wp-content/uploads/2010/05/FinalMadrid2018_Seq_03472-150x150.jpg" class="attachment-thumbnail" alt="18th Hole" title="FinalMadrid2018_Seq_03472" /></a>

<p style="text-align: center;">
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		<title>Flash Radio Control Racer (Alpha)!</title>
		<link>http://www.jd3d.co.uk/2010/04/flash-radio-control-racer-alpha/</link>
		<comments>http://www.jd3d.co.uk/2010/04/flash-radio-control-racer-alpha/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 17:41:24 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Scripting]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[macromedia]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=649</guid>
		<description><![CDATA[This is a racing game I began years ago for Ford. The job was halted before production finished so the game is incomplete; there are a few bugs and problems I do not have the time or inclination to fix. I still think at stands as an example of my level of Action-scripting ability.]]></description>
			<content:encoded><![CDATA[<h2>Super Big Funtime Flash Racing Game!</h2>
<div id="attachment_664" class="wp-caption alignleft" style="width: 160px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/04/player-v-cpu.png" rel="wp-prettyPhoto[g649]"><img class="size-thumbnail wp-image-664" title="Player Vs CPU" src="http://www.jd3d.co.uk/wp-content/uploads/2010/04/player-v-cpu-150x150.png" alt="Player Vs CPU" width="150" height="150" /></a><p class="wp-caption-text">Player Vs CPU</p></div>
<p>This is a racing game I began years ago for Ford. The job was halted before production finished so the game is incomplete; there are a few bugs and problems I do not have the time or inclination to fix. I still think at stands as an example of my level of Action-scripting ability.</p>
<div id="attachment_667" class="wp-caption alignright" style="width: 160px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/04/player-v-player.png" rel="wp-prettyPhoto[g649]"><img class="size-thumbnail wp-image-667" title="Two Player Mode" src="http://www.jd3d.co.uk/wp-content/uploads/2010/04/player-v-player-150x150.png" alt="Two Player Mode" width="150" height="150" /></a><p class="wp-caption-text">Two Player Mode</p></div>
<p>Notable features include: two player mode; computer controlled cars; inertia and other simple phyics; changeable external maps; adjustable vector rendering quality; power-ups; 3D graphics;  and a PHP scoreboard.</p>
<p>For some reason I received an &#8216;editor&#8217;s choice award&#8217; for this, at a time when Flash game programming was in its relative infancy.  At the time Flash racing games were all cutting corners whereas I didn&#8217;t compromise on any details &#8211; things like collision detection or CPU controlled cars were always missing.  Nowadays this game is put to shame by <a title="Robot Unicorn Attack" href="http://games.adultswim.com/robot-unicorn-attack-twitchy-online-game.html" target="_blank">what some people can achieve</a>, but I&#8217;m proud anyway I learned a lot &#8211; anyway, if you&#8217;re thinking of hiring me for a job involving interactive menus or a bit of Max Scripting I hope this shows I&#8217;m able to do it.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="750" height="460" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="loop" value="false" /><param name="src" value="http://www.jd3d.co.uk/racer.swf" /><embed type="application/x-shockwave-flash"  base="http://www.jd3d.co.uk/" width="750" height="460" src="http://www.jd3d.co.uk/racer.swf" loop="false"></embed></object></p>
<h2>Keys</h2>
<table border="0" width="200" align="center">
<tbody>
<tr>
<td>
<h3>Player One</h3>
<p>up = fast<br />
down = slow<br />
left = rotate left<br />
right = rotate right</td>
<td>
<h3>Player  Two</h3>
<p>w = fast<br />
s = slow<br />
a = rotate left<br />
d = rotate  right</td>
</tr>
</tbody>
</table>
<h2>
<div id="attachment_660" class="wp-caption alignright" style="width: 181px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/04/info-panel.png" rel="wp-prettyPhoto[g649]"><img class="size-full wp-image-660" title="Info Panel" src="http://www.jd3d.co.uk/wp-content/uploads/2010/04/info-panel.png" alt="Info Panel" width="171" height="431" /></a><p class="wp-caption-text">Info Panel</p></div>
<p>Known issues:</h2>
<p>Too numerous to list &#8211; come on, it&#8217;s been <em>years </em>since I&#8217;ve touched this, and it was stopped before it was finished.</p>
<ul>
<li>Track 3 is randomly refusing to load now.</li>
<li>The embedded typeface seems to have lost some punctuation.</li>
<li>Another typeface is missing, presumed dead (didn&#8217;t have permission to use at the time due to copyright).</li>
<li>Sometimes the cars will fly backwards.</li>
<li>The PHP high score table points to a location on a server with some guys I used to work with who have since taken it down.</li>
</ul>
<h2>If you do spot any bugs:</h2>
<ul>
<li>I don&#8217;t care.</li>
<li>Don&#8217;t point them out to me unless you are going to hire me to fix them!</li>
</ul>
<div id="attachment_671" class="wp-caption alignleft" style="width: 310px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/04/detail-mode.png" rel="wp-prettyPhoto[g649]"><img class="size-medium wp-image-671 " title="Select Quality Mode!" src="http://www.jd3d.co.uk/wp-content/uploads/2010/04/detail-mode-300x95.png" alt="Select Quality Mode!" width="300" height="95" /></a><p class="wp-caption-text">Select Quality Mode!</p></div>
]]></content:encoded>
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		<item>
		<title>More videos on my Youtube page</title>
		<link>http://www.jd3d.co.uk/2010/03/more-videos-on-my-youtube-page/</link>
		<comments>http://www.jd3d.co.uk/2010/03/more-videos-on-my-youtube-page/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 17:32:32 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Animation/Video]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=556</guid>
		<description><![CDATA[Here is a a temporary link to my Youtube channel that has a whole bunch of stuff I haven&#8217;t had a chance to add to my website just yet. http://www.youtube.com/user/mynewcat?feature=mhw4]]></description>
			<content:encoded><![CDATA[<p>Here is a a temporary link to my Youtube channel that has a whole bunch of stuff I haven&#8217;t had a chance to add to my website just yet.</p>
<p><a title="My Youtube page" href="http://www.youtube.com/user/mynewcat?feature=mhw4" target="_blank">http://www.youtube.com/user/mynewcat?feature=mhw4</a></p>
<div id="attachment_557" class="wp-caption alignnone" style="width: 310px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/03/sunseeker_yacht_still.png" rel="wp-prettyPhoto[g556]"><img class="size-medium wp-image-557" title="Sunseeker Yacht Still" src="http://www.jd3d.co.uk/wp-content/uploads/2010/03/sunseeker_yacht_still-300x166.png" alt="" width="300" height="166" /></a><p class="wp-caption-text">Sunseeker Yacht Still</p></div>
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		<item>
		<title>Butterfly Animation Exercise</title>
		<link>http://www.jd3d.co.uk/2010/01/butterfly-animation-exercise/</link>
		<comments>http://www.jd3d.co.uk/2010/01/butterfly-animation-exercise/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 16:18:55 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Animation/Video]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[butterfly]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=501</guid>
		<description><![CDATA[Why? At some point I realised that many of the arc viz animations we were doing at work were too &#8216;still&#8217; &#8211; trees weren&#8217;t moving, birds weren&#8217;t flying, there was no sense of the space being alive.  I thought I would create a little library of basic elements that we could use in the background [...]]]></description>
			<content:encoded><![CDATA[<h2>Why?</h2>
<p>At some point I realised that many of the arc viz animations we were doing at work were too &#8216;still&#8217; &#8211; trees weren&#8217;t moving, birds weren&#8217;t flying, there was no sense of the space being alive.  I thought I would create a little library of basic elements that we could use in the background of animations so there was some kind of movement &#8211; little things that might draw the eye ; I thought butterflies might be nice so I had a crack at creating one.</p>
[See post to watch Flash video]
<p>Basic butterfly test &#8211; DOF, motion blur etc.</p>
<h2>How?</h2>
<p>I remembered seeing a documentary about butterfleis where it was explained they have an autonomic mechanism that causes them to jerky around in mid flight to avoid predators &#8211; a predator cannot accurately predict where the butterfly will be when it strikes.</p>
<p>Armed with that tidbit of information I placed the butterfly on a  dummy object with a noise position controller; the wings were animated with an out of range controller and I threw on a flex modifier.</p>
<p>After getting a basic butterfly working I wanted to see it in a basic scene &#8211; to work out how fast it should be moving and to get it to scale etc.</p>
[See post to watch Flash video]
<p>Butterfly test in situ.</p>
<h2>Can I see the finished product?</h2>
<p>Unfortunately I don&#8217;t have permission to show any of the finished projects where the butterfly was used, though I&#8217;m sure I will get one up in future!</p>
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		<title>Truth TV &#8211; Giant Robots</title>
		<link>http://www.jd3d.co.uk/2010/01/truth-tv-giant-robots/</link>
		<comments>http://www.jd3d.co.uk/2010/01/truth-tv-giant-robots/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 04:25:12 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Animation/Video]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[giant robot]]></category>
		<category><![CDATA[gundam]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[viral]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=484</guid>
		<description><![CDATA[The industrial-military complex does not want you to see this!]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>I produced this in my own time in order to practice certain skills and branch out into a new direction.</p>
<p>Using my existing Gundam model, I used 3DS Max and VRAY to create environment where I could experiment with lighting and camera work &#8211; I then decided to expand the animation into a kind of viral style &#8216;UFO conpiracy nut&#8217; type video (and yes this was well before seeing Transformers 2), which I proceeded to upload to LiveLeak.</p>
<p>Although slow and meandering, I got to use a variety of skills and produce some nice looking results &#8211; I even managed to camera track from mobile phone footage and composite a motion-captured animation of my rigged robot.</p>
<p>Other camera work was done by matchmoving a DVD camera and utilising the generated camera movement.</p>
<p>Compositing was done in After Effects and the video put together in Premiere.</p>
<div id="attachment_159" class="wp-caption alignnone" style="width: 310px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/01/Sequence-05.jpg" rel="wp-prettyPhoto[g484]"><img class="size-medium wp-image-159" title="Sequence 05" src="http://www.jd3d.co.uk/wp-content/uploads/2010/01/Sequence-05-300x240.jpg" alt="Sequence 05" width="300" height="240" /></a><p class="wp-caption-text">Sequence 05</p></div>
<div id="attachment_158" class="wp-caption alignnone" style="width: 310px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/01/Sequence-04.jpg" rel="wp-prettyPhoto[g484]"><img class="size-medium wp-image-158" title="Sequence 04" src="http://www.jd3d.co.uk/wp-content/uploads/2010/01/Sequence-04-300x240.jpg" alt="Sequence 04" width="300" height="240" /></a><p class="wp-caption-text">Sequence 04</p></div>
<div id="attachment_181" class="wp-caption alignnone" style="width: 310px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/01/Sequence-02.jpg" rel="wp-prettyPhoto[g484]"><img class="size-medium wp-image-181" title="Sequence 02" src="http://www.jd3d.co.uk/wp-content/uploads/2010/01/Sequence-02-300x240.jpg" alt="Sequence 02" width="300" height="240" /></a><p class="wp-caption-text">Sequence 02</p></div>
]]></content:encoded>
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		<title>747 Exploded View</title>
		<link>http://www.jd3d.co.uk/2010/01/747-exploded-view-2/</link>
		<comments>http://www.jd3d.co.uk/2010/01/747-exploded-view-2/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 04:12:47 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Aerospace]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[aerial]]></category>
		<category><![CDATA[aircraft]]></category>
		<category><![CDATA[exterior]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[renderman]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/newsite/?p=254</guid>
		<description><![CDATA[Model produced for Saddington &#38; Baynes for Cathay Pacific.]]></description>
			<content:encoded><![CDATA[<div id="attachment_104" class="wp-caption alignnone" style="width: 237px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/01/final-image.jpg" rel="wp-prettyPhoto[g254]"><img class="size-medium wp-image-104 " title="final image" src="http://www.jd3d.co.uk/wp-content/uploads/2010/01/final-image-227x300.jpg" alt="" width="227" height="300" /></a><p class="wp-caption-text">Final image</p></div>
<p>Model produced for Saddington &amp; Baynes for Cathay Pacific.</p>
<div id="attachment_100" class="wp-caption alignnone" style="width: 236px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/01/cabin-finished.jpg" rel="wp-prettyPhoto[g254]"><img class="size-medium wp-image-100 " title="cabin finished" src="http://www.jd3d.co.uk/wp-content/uploads/2010/01/cabin-finished-226x300.jpg" alt="" width="226" height="300" /></a><p class="wp-caption-text">closeup</p></div>
<div id="attachment_107" class="wp-caption alignnone" style="width: 310px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/01/whole-thing.jpg" rel="wp-prettyPhoto[g254]"><img class="size-medium wp-image-107 " title="747 Exploded View" src="http://www.jd3d.co.uk/wp-content/uploads/2010/01/whole-thing-300x184.jpg" alt="747 Exploded View" width="300" height="184" /></a><p class="wp-caption-text">test render of model</p></div>
]]></content:encoded>
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		<title>GI Joe &#8211; The Rise of Cobra</title>
		<link>http://www.jd3d.co.uk/2010/01/gi-joe-the-rise-of-cobra/</link>
		<comments>http://www.jd3d.co.uk/2010/01/gi-joe-the-rise-of-cobra/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 04:05:50 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Animation/Video]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[gi joe]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[viral]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=477</guid>
		<description><![CDATA[I helped produce a viral video for the new GI Joe: The Rise of Cobra movie; the video was circulated around sites like Daily Motion to generate buzz for the new movie. I materialised the suit, lit the scene, modelled and animated the skateboard as well as doing some of the rotoscoped animation of the [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_478" class="wp-caption alignright" style="width: 310px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/01/gi-joe-the-rise-of-cobra-6-10241.jpg" rel="wp-prettyPhoto[g477]"><img class="size-medium wp-image-478 " title="gi-joe-the-rise-of-cobra-6-1024[1]" src="http://www.jd3d.co.uk/wp-content/uploads/2010/01/gi-joe-the-rise-of-cobra-6-10241-300x225.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">GI Joe poster</p></div>
<p>I helped produce a viral video for the new GI Joe: The Rise of Cobra movie; the video was circulated around sites like Daily Motion to generate buzz for the new movie.</p>
<p>I materialised the suit, lit the scene, modelled and animated the skateboard as well as doing some of the rotoscoped animation of the &#8216;Joe&#8217; in the powersuit.</p>
[See post to watch Flash video]
]]></content:encoded>
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		<title>Watchkeeper</title>
		<link>http://www.jd3d.co.uk/2010/01/watchkeeper/</link>
		<comments>http://www.jd3d.co.uk/2010/01/watchkeeper/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 03:55:24 +0000</pubDate>
		<dc:creator>Justin Dowling</dc:creator>
				<category><![CDATA[Aerospace]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[aircraft]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.jd3d.co.uk/?p=471</guid>
		<description><![CDATA[Simple model of the Thales unmanned drone.]]></description>
			<content:encoded><![CDATA[<div id="attachment_473" class="wp-caption alignnone" style="width: 310px"><a href="http://www.jd3d.co.uk/wp-content/uploads/2010/01/wk_contact_sheet2.jpg" rel="wp-prettyPhoto[g471]"><img class="size-medium wp-image-473" title="wk_contact_sheet" src="http://www.jd3d.co.uk/wp-content/uploads/2010/01/wk_contact_sheet2-300x225.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">Watchkeeper</p></div>
<p>Simple model of the Thales unmanned drone.</p>
]]></content:encoded>
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